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Pandemonium
CJ Kucera edited this page Jan 29, 2023
·
21 revisions
Author: Aaron0000
Last Updated: July 10, 2018
In Categories: Loot System Overhauls
Link to Mod File
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View on Github
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By Aaron0000
Makes every weapon able to spawn with any barrel, element, accessory, etc. of their respective weapon type. Also enables two accessories/luneshines/glitches on nearly all weapons.
Shields, grenades, and oz kitss are also randomized, to various degrees of effctiveness. Not everything will work correctly (or at all).
In short, complete chaos.
DISAPPEARING WEAPONS/ITEMS:
If a weapon/item spawns with a barrel/part from a DLC, and the gun/item itself isn't from that DLC, the barrel/part will disappear the next time you load that save file.
NOTES;
Run this file last if possible.
The game will probably delete 99% of weapons/shields/grenades/Oz Kits you obtain during this mod's use, if you do not run the mod before loading a save file where you have used the mod previously.
Highly recommended to run this on a new playthrough, if for no other reason than to not delete items when you run your typical save file without the mod active.
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other