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2024.6 #136
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2024.6 #136
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…ntrol YoYoGames/GameMaker-Bugs#2971 * Added optional step parameter to dbg_slider & dbg_slider_int * Added second example to dbg_slider that shows how to use the step size parameter * Added a note on what the step size actually means (i.e. possible values are limited to multiples of the step size) * Updated shortcut style on the pages
YoYoGames/GameMaker-Bugs#5580 * Added a note snippet explaining audio may not be heard as expected, since OS or audio device might modify it * Inserted this snippet on all gain setter function pages and on the Audio Properties Overview page
YoYoGames/GameMaker-Bugs#4905 * Added a section "Dragging & Docking Windows" to the Debug Overlay page, including screenshot
YoYoGames/GameMaker-Bugs#4998 * Added function page and code example * Added "note" snippet about single-column controls that can't be shown together on a line, added this to function page
YoYoGames/GameMaker-Bugs#1570 * Added the "reset" and "duration" optional parameters * Added a second code example to the page * Minor visual changes to a few other pages * Todo: add units of "duration" parameter
YoYoGames/GameMaker-Bugs#4931 * Tiny change to short function description of dbg_view_exists
YoYoGames/GameMaker-Bugs#1570 * added units of the "duration" parameter
YoYoGames/GameMaker-Bugs#5329 * Added function reference page * Some small changes on the related gamepad pages
…tion sprite will reset the image_index YoYoGames/GameMaker-Bugs#4787
…ence between the function and the $ accessor clear when overwriting existing keys YoYoGames/GameMaker-Bugs#4795
…page to reference compatibility with more gamepads YoYoGames/GameMaker-Bugs#4738
…ave a tile set with a sprite attached YoYoGames/GameMaker-Bugs#4751
* Add extra links to the manual entry that specifies YUV platforms for videos - YoYoGames/GameMaker-Bugs#4665 * Build Menu page should specify that 'Create Executable and Launch' will not launch executables packaged as installers - YoYoGames/GameMaker-Bugs#4706 * Spine sprites don't update their bone positions for skeleton_bone_state_get until AFTER the sprite is drawn - YoYoGames/GameMaker-Bugs#2364 * Functions Related to Following a Target Are Unclear - YoYoGames/GameMaker-Bugs#4529
… format detected popup YoYoGames/GameMaker-Bugs#4766 And struct_get_names() page should say that the names will not be ordered per declaration in code YoYoGames/GameMaker-Bugs#4633
YoYoGames/GameMaker-Bugs#2762 * Added function reference page, updated links & added to TOC * Added example video * Added three code examples, the first two can be copy-pasted into a new project
YoYoGames/GameMaker-Bugs#3708 * Documented surface_get_texture_depth, including a full copy-paste code example * Tiny fix on The Depth And Stencil Buffer overview page
…array YoYoGames/GameMaker-Bugs#6201 * Updated pages of shader_set_uniform_matrix and shader_set_uniform_matrix_array a bit * shader_set_uniform_matrix_array page: * Updated the code example on the page to a more practical one * Added details on how to define the uniform and access the individual matrices in the shader * Added explicitly that the array length should be a multiple of 16
…array is empty YoYoGames/GameMaker-Bugs#6104 Added that undefined is returned in case the array is empty
…s code example YoYoGames/GameMaker-Bugs#5908 * Changed the code example and description * Visual update of the page
…t_state/gpu_set_state DS map YoYoGames/GameMaker-Bugs#3708 * Listed all keys and values on the gpu_set_state() page * Added RH variable for GPU State DS Map * Visual update of gpu_set_texrepeat() page
YoYoGames/GameMaker-Bugs#6306 * Updated code example: fixed the issue and replaced DS list with array * Updated function page a bit
… with draw_tilemap() YoYoGames/GameMaker-Bugs#5950 * Documented that tile maps are also culled on both gpu_set_sprite_cull() and gpu_get_sprite_cull() function page * Added that tile maps are culled in a different way
…h every entry/gadget when editing a single binding YoYoGames/YoYoStudio#9915 * Updated the two main screenshots on the page
…rmation at the top YoYoGames/GameMaker-Bugs#5567 * Updated description and screenshot
Depth and stencil buffer documentation and a few other changes
Develop.gurpreet merge before 2024.6 final beta release
YoYoGames/GameMaker-Bugs#6327 * Updated the description of gml_pragma() to make it clear that this is a request that's not guaranteed
YoYoGames/GameMaker-Bugs#6327 * A few more changes to the description
YoYoGames/GameMaker-Bugs#6250 * Added "precision highp float;" statement as a RH variable * Added an extra paragraph to the Shaders page that mentions you can use this if a higher precision is needed * Minor changes to the Shaders page, a bit of a visual update
YoYoGames/GameMaker-Bugs#5494 YoYoGames/GameMaker-Bugs#5687 * Documented the precise order of events on the Event Order page * Mentioned the differences when using Collision Compatibility Mode
…t be used in released games, but this should clarify "on desktop OSes" YoYoGames/GameMaker#3059 * Changed the note to mention that this applies to desktop OSes
…hould migrate old install settings to the new location YoYoGames/YoYoStudio#10042 * IDE Preferences page: * Updated Mac folder path and added a note on the migration * Changed "GameMaker" directory name to "GameMakerStudio2" * Updated the paths in the example output on the Creating A Marketplace Asset page * Path Preferences page: updated the IDE cache and Asset cache directory paths * Updated the default paths on the Building via Command Line page, replaced with RH variables
Guaranteed order of collision events, change to user folder path on Mac and a few smaller updates
Develop.gurpreet
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