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2024.6 #136

Merged
merged 156 commits into from
Jul 2, 2024
Merged

2024.6 #136

merged 156 commits into from
Jul 2, 2024

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gurpreetsinghmatharoo
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YYBartT and others added 30 commits April 30, 2024 20:26
…ntrol

YoYoGames/GameMaker-Bugs#2971

* Added optional step parameter to dbg_slider & dbg_slider_int
* Added second example to dbg_slider that shows how to use the step size parameter
* Added a note on what the step size actually means (i.e. possible values are limited to multiples of the step size)
* Updated shortcut style on the pages
YoYoGames/GameMaker-Bugs#5580

* Added a note snippet explaining audio may not be heard as expected, since OS or audio device might modify it
* Inserted this snippet on all gain setter function pages and on the Audio Properties Overview page
YoYoGames/GameMaker-Bugs#4905

* Added a section "Dragging & Docking Windows" to the Debug Overlay page, including screenshot
YoYoGames/GameMaker-Bugs#4998

* Added function page and code example
* Added "note" snippet about single-column controls that can't be shown together on a line, added this to function page
YoYoGames/GameMaker-Bugs#1570

* Added the "reset" and "duration" optional parameters
* Added a second code example to the page
* Minor visual changes to a few other pages
* Todo: add units of "duration" parameter
YoYoGames/GameMaker-Bugs#4931

* Tiny change to short function description of dbg_view_exists
YoYoGames/GameMaker-Bugs#5329

* Added function reference page
* Some small changes on the related gamepad pages
…ence between the function and the $ accessor clear when overwriting existing keys

YoYoGames/GameMaker-Bugs#4795
* Add extra links to the manual entry that specifies YUV platforms for videos - YoYoGames/GameMaker-Bugs#4665
* Build Menu page should specify that 'Create Executable and Launch' will not launch executables packaged as installers - YoYoGames/GameMaker-Bugs#4706
* Spine sprites don't update their bone positions for skeleton_bone_state_get until AFTER the sprite is drawn - YoYoGames/GameMaker-Bugs#2364
* Functions Related to Following a Target Are Unclear - YoYoGames/GameMaker-Bugs#4529
… format detected popup

YoYoGames/GameMaker-Bugs#4766

And

struct_get_names() page should say that the names will not be ordered per declaration in code
YoYoGames/GameMaker-Bugs#4633
YoYoGames/GameMaker-Bugs#2762

* Added function reference page, updated links & added to TOC
* Added example video
* Added three code examples, the first two can be copy-pasted into a new project
YYBartT and others added 27 commits June 19, 2024 21:53
YoYoGames/GameMaker-Bugs#3708

* Documented surface_get_texture_depth, including a full copy-paste code example
* Tiny fix on The Depth And Stencil Buffer overview page
…array

YoYoGames/GameMaker-Bugs#6201

* Updated pages of shader_set_uniform_matrix and shader_set_uniform_matrix_array a bit
* shader_set_uniform_matrix_array page:
  * Updated the code example on the page to a more practical one
  * Added details on how to define the uniform and access the individual matrices in the shader
  * Added explicitly that the array length should be a multiple of 16
…array is empty

YoYoGames/GameMaker-Bugs#6104

Added that undefined is returned in case the array is empty
…s code example

YoYoGames/GameMaker-Bugs#5908

* Changed the code example and description
* Visual update of the page
…t_state/gpu_set_state DS map

YoYoGames/GameMaker-Bugs#3708

* Listed all keys and values on the gpu_set_state() page
* Added RH variable for GPU State DS Map
* Visual update of gpu_set_texrepeat() page
YoYoGames/GameMaker-Bugs#6306

* Updated code example: fixed the issue and replaced DS list with array
* Updated function page a bit
… with draw_tilemap()

YoYoGames/GameMaker-Bugs#5950

* Documented that tile maps are also culled on both gpu_set_sprite_cull() and gpu_get_sprite_cull() function page
* Added that tile maps are culled in a different way
…h every entry/gadget when editing a single binding

YoYoGames/YoYoStudio#9915

* Updated the two main screenshots on the page
Depth and stencil buffer documentation and a few other changes
Develop.gurpreet merge before 2024.6 final beta release
YoYoGames/GameMaker-Bugs#6327

* Updated the description of gml_pragma() to make it clear that this is a request that's not guaranteed
YoYoGames/GameMaker-Bugs#6250

* Added "precision highp float;" statement as a RH variable
* Added an extra paragraph to the Shaders page that mentions you can use this if a higher precision is needed
* Minor changes to the Shaders page, a bit of a visual update
YoYoGames/GameMaker-Bugs#5494
YoYoGames/GameMaker-Bugs#5687

* Documented the precise order of events on the Event Order page
* Mentioned the differences when using Collision Compatibility Mode
…t be used in released games, but this should clarify "on desktop OSes"

YoYoGames/GameMaker#3059

* Changed the note to mention that this applies to desktop OSes
…hould migrate old install settings to the new location

YoYoGames/YoYoStudio#10042

* IDE Preferences page:
  * Updated Mac folder path and added a note on the migration
  * Changed "GameMaker" directory name to "GameMakerStudio2"
* Updated the paths in the example output on the Creating A Marketplace Asset page
* Path Preferences page: updated the IDE cache and Asset cache directory paths
* Updated the default paths on the Building via Command Line page, replaced with RH variables
Guaranteed order of collision events, change to user folder path on Mac and a few smaller updates
@gurpreetsinghmatharoo gurpreetsinghmatharoo merged commit 822fabc into main Jul 2, 2024
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